Clear Lake Day Hat Tourney 2014

Come join us on the shore of beautiful Clear Lake for an informal ultimate frisbee/disc hat tournament to celebrate Clear Lake day.

What: A hat tournament is where people register as individuals and are placed into teams based on a mix of skill levels. As it is informal there will be less emphasis on the score and more on making sure everyone has fun in keeping with the spirit of the game.
Where: Field between Clear Lake and the Trading Post adjacent to the main beach, Wasagaming MB (N50.65877° W99.96878°) https://goo.gl/maps/OVT61
When: 6 pm until dusk depending on number of teams
Who: Anyone of any size, age and skill level who is interested.
Why: To celebrate Clear Lake day, have some fun, meet new people and get some exercise to boot.
Registration:  $5 per person

Note the field is not quite official size and has a few trees and uneven surfaces but makes up for it in aesthetics, character and proximity to the lake. 

Ultimate in 10 Simple Rules
  1. The Field -- A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.

  2. Initiate Play -- Each point begins with both teams lining up on the front of their respective end zone line. The defence throws ("pulls") the disc to the offence. A regulation game has seven players per team.

  3. Scoring -- Each time the offence completes a pass in the defence’s end zone, the offence scores a point. Play is initiated after each score.   

  4. Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.

  5. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defence immediately takes possession of the disc and becomes the offence.

  6. Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.

  7. Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.   

  8. Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.   

  9. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes.   

  10. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
Participants in gray rows are in the waiting list.
Name Gender
1. Sean (Sean Frey) M
2. Tim (Tim Sallows) M
3. Josie (Caroline Sallows) F
4. Rob (Rob Reville) M